All of this information is in the source on GitHub. To know more, dig into the source.
I’m repackaging it as a convenience.
Getting Started
Basics to get up and running with the PixiJS Particle Emitter.
Particle Emitter Configuration
Understand the initial configuration options for particle emitters.
Particle Emitter Easing
Defining your own easing function for particle emitters.
Particle Emitter Lists
Lists define how values change over time. They have some quirks.
Spawn Point
The most dependable of behaviors. It's a single spawn point.
Spawn Burst
Enabling regular spacing between emission angles from a point or ring
Spawn Shape
Sets the shape of the spawn area for particles.
Move Speed Static
Controls particle movement speed.
Move Speed
Controls particle variable movement speed.
Move Acceleration
Applies a constant acceleration force to particles
Move Path
No Rotation
Blocks particle emitter spawn rotation, and sets desired rotation.
Rotation Static
Controls particle emitter rotation.
Scale
Sets particle initial size, and size over time.
Color Static
Allows setting a single hex value for all emitted particles.
Color
Allows changing emitted particle color over time.
Alpha Static
Controls a single alpha property of emitted particles
Alpha
Controls the alpha (transparency) property of particles
Blend Mode
Controls how particles appear when over other elements
Texture Single
Assign one to all particles.
Texture Random
Assign a random texture, from an array of textures, to each particle.
Texture Ordered
Assign a sequence of textures, from an array of textures, to each particle.
Animated Single
Assigns a single animation to each particle.
Animated Random
Assigns a random animation to each particle.