Texture Random assigns each particles from this emitter a single texture randomly chosen from an array of textures.
You should use a spritesheet for particles. If you use more than one sprite, make sure to use with a regular Container, not a ParticleContainer, as a Particle Container only works with one image.
Enemy sprites originally made for Mini Micro by Joe Strout (2020)
Parameters
Texture Random Behavior Example:
Texture Random Behavior Configuration: – other configuration excluded for brevity
{
type: 'textureRandom',
config: {
textures: [
"/images/face0.png",
"/images/face1.png",
"/images/face2.png",
"/images/face3.png",
"/images/face4.png",
"/images/face5.png",
"/images/face6.png"
]
}
},