Texture Ordered assigns all particles emitted from this emitter a single texture from an array in order. Really doesn’t work with a walk cycle… But it gets the idea across.
You should use a spritesheet for particles. If you use more than one sprite, make sure to use with a regular Container, not a ParticleContainer, as a Particle Container only works with one image.
Great free sprites from GameArt2d
Parameters
Texture Ordered Behavior Example:
Texture Ordered Behavior Configuration: – other configuration excluded for brevity
{
type: 'textureOrdered',
config: {
textures: [
"/images/walk0.png",
"/images/walk1.png",
"/images/walk2.png",
"/images/walk3.png",
"/images/walk4.png",
"/images/walk5.png",
"/images/walk6.png",
"/images/walk7.png",
"/images/walk8.png",
"/images/walk9.png",
]
}
},